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Difference between revisions of "Group Encounter"

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(Created page with "== Group Demon Encounter == A Group Demon Encounter will spawn a single group of Demons. {| class="wikitable" style="width: 60%;" !'''INPUTS''' |} ;Spawn Encounter: Start s...")
 
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== Group Demon Encounter ==
 
== Group Demon Encounter ==
  
 
A Group Demon Encounter will spawn a single group of Demons.
 
A Group Demon Encounter will spawn a single group of Demons.
  
{| class="wikitable" style="width: 60%;"
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== Details ==
!'''INPUTS'''
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{| class="wikitable"
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|-
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|[[File:GroupDemonEncounter.PNG]]||
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'''Object''': Group Demon Encounter
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'''Category''': Spawners
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|}
 
|}
  
;Spawn Encounter: Start spawning the demons in the encounter. The settings may use the activator's position to decide the spawn location.
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== Inputs ==
;Apply Buff: Apply the buff specified in the input's properties. Expects an AI as an activator.
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{| class="wikitable" style="width:60%;"
;Assign Team: Assign a team to each AI that spawns from the encounter. The team is specified in the input's properties.
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!colspan="3"|'''INPUTS'''
;Hurt: Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator.
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|-
;Heal: Heal a demon by the amount specified in the input's properties. Expects an AI as an activator.
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|[[File:.png|64px|link=Input:Spawn Encounter]]||'''Spawn Encounter'''||Start spawning the demons in the encounter. The settings may use the activator's position to decide the spawn location.
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|-
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|[[File:.png|64px|link=Input:Apply Buff]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator.
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|-
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|[[File:.png|64px|link=Input:Assign Team]]||'''Assign Team'''||Assign a team to each AI that spawns from the encounter. The team is specified in the input's properties.
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|-
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|[[File:.png|64px|link=Input:Hurt]]||'''Hurt'''||Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator.
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|-
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|[[File:.png|64px|link=Input:Heal]]||'''Heal'''||Heal a demon by the amount specified in the input's properties. Expects an AI as an activator.
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|}
  
{| class="wikitable" style="width: 60%;"
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!'''OUTPUTS'''
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== Outputs ==
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{| class="wikitable" style="width:60%;"
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!colspan="3"|'''OUTPUTS'''
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|-
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|[[File:.png|64px|link=Output:On Started]]||'''On Started'''||When the encounter starts, send a signal. The activator is unchanged from the input signal.
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|-
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|[[File:.png|64px|link=Output:On Encounter Finished]]||'''On Encounter Finished'''||When the encounter has finished, send a signal. The activator is unchanged from the input signal.
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|-
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|[[File:.png|64px|link=Output:On Demon Killed]]||'''On Demon Killed'''||When a demon is killed during the encounter, send a signal. The activator, demon or killer, is specified in the output's properties.
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|-
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|[[File:.png|64px|link=Output:On Demon Spawned]]||'''On Demon Spawned'''||When a demon is spawned during the encounter, send a signal. The demon that spawned is the activator.
 
|}
 
|}
  
;On Started: When the encounter starts, send a signal. The activator is unchanged from the input signal.
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;On Encounter Finished: When the encounter has finished, send a signal. The activator is unchanged from the input signal.
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== Properties ==
;On Demon Killed: When a demon is killed during the encounter, send a signal. The activator, demon or killer, is specified in the output's properties.
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{| class="wikitable" style="width: 60%;"
;On Demon Spawned: When a demon is spawned during the encounter, send a signal. The demon that spawned is the activator.
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!colspan="3"|'''PROPERTIES'''
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|-
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|'''Property'''||'''Type'''||'''Description'''
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|-
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|'''Name'''||String||The name of this object. Rename an object to make it easy to identify.
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|-
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|'''Encounter'''||List||The demons to spawn.
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|-
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|'''Health Modifier'''||Percentage||Increase or decrease the AI's health based on a percentage of their default health.
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|-
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|'''Damage Modifier'''||Percentage||Increase or decrease how much damage an AI can do based on a percentage of their default damage.
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|-
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|'''Spawn Location'''||Enum||The location that the encounter will spawn: at the activator's location or at the encounter object's location.
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|-
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|'''Spawn Proximity'''||Integer||The area around the spawn location in which demons can spawn.
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|}

Revision as of 2016-06-03T14:30:19

Group Demon Encounter

A Group Demon Encounter will spawn a single group of Demons.

Details

GroupDemonEncounter.PNG

Object: Group Demon Encounter

Category: Spawners

Inputs

INPUTS
64px Spawn Encounter Start spawning the demons in the encounter. The settings may use the activator's position to decide the spawn location.
64px Apply Buff Apply the buff specified in the input's properties. Expects an AI as an activator.
64px Assign Team Assign a team to each AI that spawns from the encounter. The team is specified in the input's properties.
64px Hurt Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator.
64px Heal Heal a demon by the amount specified in the input's properties. Expects an AI as an activator.


Outputs

OUTPUTS
64px On Started When the encounter starts, send a signal. The activator is unchanged from the input signal.
64px On Encounter Finished When the encounter has finished, send a signal. The activator is unchanged from the input signal.
64px On Demon Killed When a demon is killed during the encounter, send a signal. The activator, demon or killer, is specified in the output's properties.
64px On Demon Spawned When a demon is spawned during the encounter, send a signal. The demon that spawned is the activator.


Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Encounter List The demons to spawn.
Health Modifier Percentage Increase or decrease the AI's health based on a percentage of their default health.
Damage Modifier Percentage Increase or decrease how much damage an AI can do based on a percentage of their default damage.
Spawn Location Enum The location that the encounter will spawn: at the activator's location or at the encounter object's location.
Spawn Proximity Integer The area around the spawn location in which demons can spawn.