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Difference between revisions of "Group Encounter"
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(Created page with "== Group Demon Encounter == A Group Demon Encounter will spawn a single group of Demons. {| class="wikitable" style="width: 60%;" !'''INPUTS''' |} ;Spawn Encounter: Start s...") |
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== Group Demon Encounter == | == Group Demon Encounter == | ||
A Group Demon Encounter will spawn a single group of Demons. | A Group Demon Encounter will spawn a single group of Demons. | ||
− | {| class="wikitable" | + | == Details == |
− | + | {| class="wikitable" | |
+ | |- | ||
+ | |[[File:GroupDemonEncounter.PNG]]|| | ||
+ | '''Object''': Group Demon Encounter | ||
+ | |||
+ | '''Category''': Spawners | ||
+ | |||
|} | |} | ||
− | ;Spawn Encounter | + | == Inputs == |
− | + | {| class="wikitable" style="width:60%;" | |
− | + | !colspan="3"|'''INPUTS''' | |
− | + | |- | |
− | + | |[[File:.png|64px|link=Input:Spawn Encounter]]||'''Spawn Encounter'''||Start spawning the demons in the encounter. The settings may use the activator's position to decide the spawn location. | |
+ | |- | ||
+ | |[[File:.png|64px|link=Input:Apply Buff]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator. | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Input:Assign Team]]||'''Assign Team'''||Assign a team to each AI that spawns from the encounter. The team is specified in the input's properties. | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Input:Hurt]]||'''Hurt'''||Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator. | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Input:Heal]]||'''Heal'''||Heal a demon by the amount specified in the input's properties. Expects an AI as an activator. | ||
+ | |} | ||
− | {| class="wikitable" style="width: 60%;" | + | |
− | !'''OUTPUTS''' | + | == Outputs == |
+ | {| class="wikitable" style="width:60%;" | ||
+ | !colspan="3"|'''OUTPUTS''' | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Output:On Started]]||'''On Started'''||When the encounter starts, send a signal. The activator is unchanged from the input signal. | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Output:On Encounter Finished]]||'''On Encounter Finished'''||When the encounter has finished, send a signal. The activator is unchanged from the input signal. | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Output:On Demon Killed]]||'''On Demon Killed'''||When a demon is killed during the encounter, send a signal. The activator, demon or killer, is specified in the output's properties. | ||
+ | |- | ||
+ | |[[File:.png|64px|link=Output:On Demon Spawned]]||'''On Demon Spawned'''||When a demon is spawned during the encounter, send a signal. The demon that spawned is the activator. | ||
|} | |} | ||
− | + | ||
− | + | == Properties == | |
− | + | {| class="wikitable" style="width: 60%;" | |
− | + | !colspan="3"|'''PROPERTIES''' | |
+ | |- | ||
+ | |'''Property'''||'''Type'''||'''Description''' | ||
+ | |- | ||
+ | |'''Name'''||String||The name of this object. Rename an object to make it easy to identify. | ||
+ | |- | ||
+ | |'''Encounter'''||List||The demons to spawn. | ||
+ | |- | ||
+ | |'''Health Modifier'''||Percentage||Increase or decrease the AI's health based on a percentage of their default health. | ||
+ | |- | ||
+ | |'''Damage Modifier'''||Percentage||Increase or decrease how much damage an AI can do based on a percentage of their default damage. | ||
+ | |- | ||
+ | |'''Spawn Location'''||Enum||The location that the encounter will spawn: at the activator's location or at the encounter object's location. | ||
+ | |- | ||
+ | |'''Spawn Proximity'''||Integer||The area around the spawn location in which demons can spawn. | ||
+ | |} |
Revision as of 2016-06-03T14:30:19
Group Demon Encounter
A Group Demon Encounter will spawn a single group of Demons.
Details
Object: Group Demon Encounter Category: Spawners |
Inputs
INPUTS | ||
---|---|---|
64px | Spawn Encounter | Start spawning the demons in the encounter. The settings may use the activator's position to decide the spawn location. |
64px | Apply Buff | Apply the buff specified in the input's properties. Expects an AI as an activator. |
64px | Assign Team | Assign a team to each AI that spawns from the encounter. The team is specified in the input's properties. |
64px | Hurt | Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator. |
64px | Heal | Heal a demon by the amount specified in the input's properties. Expects an AI as an activator. |
Outputs
OUTPUTS | ||
---|---|---|
64px | On Started | When the encounter starts, send a signal. The activator is unchanged from the input signal. |
64px | On Encounter Finished | When the encounter has finished, send a signal. The activator is unchanged from the input signal. |
64px | On Demon Killed | When a demon is killed during the encounter, send a signal. The activator, demon or killer, is specified in the output's properties. |
64px | On Demon Spawned | When a demon is spawned during the encounter, send a signal. The demon that spawned is the activator. |
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Encounter | List | The demons to spawn. |
Health Modifier | Percentage | Increase or decrease the AI's health based on a percentage of their default health. |
Damage Modifier | Percentage | Increase or decrease how much damage an AI can do based on a percentage of their default damage. |
Spawn Location | Enum | The location that the encounter will spawn: at the activator's location or at the encounter object's location. |
Spawn Proximity | Integer | The area around the spawn location in which demons can spawn. |