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Difference between revisions of "Group Encounter"
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== Group Demon Encounter == | == Group Demon Encounter == | ||
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A Group Demon Encounter will spawn a single group of Demons. | A Group Demon Encounter will spawn a single group of Demons. | ||
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!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
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− | |[[File:Spawned.png|64px|link= | + | |[[File:Spawned.png|64px|link=Spawn Encounter]]||'''Spawn Encounter'''||Start spawning the demons in the encounter. The settings may use the activator's position to decide the spawn location. |
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− | |[[File:Apply buff.png|64px|link= | + | |[[File:Apply buff.png|64px|link=Apply Buff]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator. |
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− | |[[File:SetTeam.png|64px|link= | + | |[[File:SetTeam.png|64px|link=Assign Team]]||'''Assign Team'''||Assign a team to each AI that spawns from the encounter. The team is specified in the input's properties. |
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− | |[[File:Hurt.png|64px|link= | + | |[[File:Hurt.png|64px|link=Hurt]]||'''Hurt'''||Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator. |
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− | |[[File:Heal.png|64px|link= | + | |[[File:Heal.png|64px|link=Heal]]||'''Heal'''||Heal a demon by the amount specified in the input's properties. Expects an AI as an activator. |
|} | |} | ||
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!colspan="3"|'''OUTPUTS''' | !colspan="3"|'''OUTPUTS''' | ||
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− | |[[File:Play.png|64px|link= | + | |[[File:Play.png|64px|link=On Started]]||'''On Started'''||When the encounter starts, send a signal. The activator is unchanged from the input signal. |
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− | |[[File:Finished.png|64px|link= | + | |[[File:Finished.png|64px|link=On Encounter Finished]]||'''On Encounter Finished'''||When the encounter has finished, send a signal. The activator is unchanged from the input signal. |
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− | |[[File:Onkilled.png|64px|link= | + | |[[File:Onkilled.png|64px|link=On Demon Killed]]||'''On Demon Killed'''||When a demon is killed during the encounter, send a signal. The activator, demon or killer, is specified in the output's properties. |
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− | |[[File:Spawned.png|64px|link= | + | |[[File:Spawned.png|64px|link=On Demon Spawned]]||'''On Demon Spawned'''||When a demon is spawned during the encounter, send a signal. The demon that spawned is the activator. |
|} | |} | ||
Revision as of 2016-06-16T12:16:16
Group Demon Encounter
A Group Demon Encounter will spawn a single group of Demons.
Details
Object: Group Demon Encounter Category: Spawners |
Inputs
Outputs
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Encounter | List | The demons to spawn. |
Health Modifier | Percentage | Increase or decrease the AI's health based on a percentage of their default health. |
Damage Modifier | Percentage | Increase or decrease how much damage an AI can do based on a percentage of their default damage. |
Spawn Location | Enum | The location that the encounter will spawn: at the activator's location or at the encounter object's location. |
Spawn Proximity | Integer | The area around the spawn location in which demons can spawn. |