Due to the recent resurgence of spam, we have temporarily disabled user creation and page editing/creation as we resolve the issue.

Difference between revisions of "Getting Started"

From Snapwiki
Jump to: navigation, search
(REFERENCE MAPS)
(REFERENCE MAPS)
Line 34: Line 34:
 
<br>
 
<br>
  
SnapAcademy reference maps are designed to help fledgling creators understand gameplay and create elements. You can go into a reference map to see a 'demo' of the aspect of map build you are interested in order to see how the finished product should look and apply those learnings to your SnapMap creation.<br>
+
Snap Academy reference maps are designed to help fledgling creators understand gameplay and create elements. You can go into a reference map to see a 'demo' of the aspect of map build you are interested in order to see how the finished product should look and apply those learnings to your SnapMap creation.<br>
 
+
You cannot use a SnapAcademy reference map as a build basis for your SnapMap <br>
+
 
+
 
+
  
 +
You cannot use a Snap Academy reference map as a build basis for your SnapMap <br>
 +
<br>
  
 +
FULL LIST OF SNAP ACADEMY REFERENCE MAPS<br>
 +
<br>
 +
Power Core - Power Core Station and Power Core droppable items<br>
 +
Containers - Containers galore!<br>
 +
FX and Hazards - FX and hazards<br>
 +
Player Demons - Demon Rune and example Player Proxy usage<br>
 +
Pickups - Individual Pickups, Pickup spawners and some item Spawn Setting examples<br>
 +
Lights - Point and Spot light examples<br>
 +
Props - Props and some example prop actions <br>
 +
Weapons - Weapons and Weapon spawners<br>
 +
Interactables - Panel and Munition box examples<br>
 +
AI Directors - A few different examples of how the AI director can mix up gameplay <br>
 +
Player Communication - Text and call out examples<br>
 +
Player HUD and POI - Objective, POI and HUD setting examples <br>
 +
Triggers - Varieties of trigger examples <br>
 +
Events - Enemy event examples, from boss to survival <br>
 +
Player Blocking Volume - Samples of player blocking usage <br>
 +
Team - Team Proxy and Team Iterator examples <br>
 +
Player Input - Player Input examples <br>
 +
Teleporters - Fun with Teleporters! <br>
 +
Camera - Clever ways to use the camera in your map <br>
 +
Gameplay Settings -  Examples of clever ways to use the gampeplay tool <br>
 +
Map - Best usage of the Map object <br>
 +
eN
  
  

Revision as of 2016-05-10T09:03:37


Always fancied making your own DOOM levels and maps? Well then SnapMap is for you!

With SnapMap you can create your very own DOOM maps and challenges, as well as recreating classic DOOM modes and gameplay.


SNAP ACADEMY


Snap Academy is a great starting point for getting your creative brain around the create tools within SnapMap. You can choose to take beginner or advanced classes to expand your SnapMap knowledge

BASIC TRAINING
Five Minutes to Snap - general editor functionality and tools introduction
Looks and Feels - aesthetics of SnapMap creation aka how to decorate your modules/palettes ( props, lighting, fx)
Making Connections - introduction to logic editing, gameplay mechanics and monsters
How to Conduct yourself - a Snap Academy end of term test where using a pre built map you use spawners to create gameplay


ADVANCED TRAINING
Single Control : Multi Select - Working with groups of modules and connecting them easily
Single Control : Duplicate Modules - Connecting groups of modules by using the duplicate tool
Single Control : Duplicate Objects - How to use duplicate to make more of objects, such as classic barrels
Single Control : The Grid - Making the most out of the grid to place objects more exactly
Advanced Training : AI Path Points - Placing AI paths to get maximum gameplay impact
Advanced Training : Logic Chain Mode - Use the logic chain tool with ease
Advanced Training : Filters - All there is to know about pre filters, filters and custom filters
Advanced Training : Activator - Working with an activator within existing SnapMap logic chains

REFERENCE MAPS


Snap Academy reference maps are designed to help fledgling creators understand gameplay and create elements. You can go into a reference map to see a 'demo' of the aspect of map build you are interested in order to see how the finished product should look and apply those learnings to your SnapMap creation.

You cannot use a Snap Academy reference map as a build basis for your SnapMap

FULL LIST OF SNAP ACADEMY REFERENCE MAPS

Power Core - Power Core Station and Power Core droppable items
Containers - Containers galore!
FX and Hazards - FX and hazards
Player Demons - Demon Rune and example Player Proxy usage
Pickups - Individual Pickups, Pickup spawners and some item Spawn Setting examples
Lights - Point and Spot light examples
Props - Props and some example prop actions
Weapons - Weapons and Weapon spawners
Interactables - Panel and Munition box examples
AI Directors - A few different examples of how the AI director can mix up gameplay
Player Communication - Text and call out examples
Player HUD and POI - Objective, POI and HUD setting examples
Triggers - Varieties of trigger examples
Events - Enemy event examples, from boss to survival
Player Blocking Volume - Samples of player blocking usage
Team - Team Proxy and Team Iterator examples
Player Input - Player Input examples
Teleporters - Fun with Teleporters!
Camera - Clever ways to use the camera in your map
Gameplay Settings - Examples of clever ways to use the gampeplay tool
Map - Best usage of the Map object
eN


Challenges Offline vs. Online Play Branching Snap Points