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Difference between revisions of "Getting Started"

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(SNAP ACADEMY)
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== SNAP ACADEMY ==
 
== SNAP ACADEMY ==
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Snap Academy is a great starting point for getting your creative brain around the create tools within SnapMap. You can choose to take beginner or advanced classes to expand your SnapMap knowledge <br>
  
 
'''BASIC TRAINING'''
 
'''BASIC TRAINING'''
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Advanced Training : Filters - All there is to know about pre filters, filters and custom filters <br>
 
Advanced Training : Filters - All there is to know about pre filters, filters and custom filters <br>
 
Advanced Training : Activator - Working with an activator within existing SnapMap logic chains <br>
 
Advanced Training : Activator - Working with an activator within existing SnapMap logic chains <br>
 
 
  
 
== REFERENCE MAPS ==
 
== REFERENCE MAPS ==

Revision as of 2016-05-10T08:42:46


Always fancied making your own DOOM levels and maps? Well then SnapMap is for you!

With SnapMap you can create your very own DOOM maps and challenges, as well as recreating classic DOOM modes and gameplay.


SNAP ACADEMY



Snap Academy is a great starting point for getting your creative brain around the create tools within SnapMap. You can choose to take beginner or advanced classes to expand your SnapMap knowledge

BASIC TRAINING
Five Minutes to Snap - general editor functionality and tools introduction
Looks and Feels - aesthetics of SnapMap creation aka how to decorate your modules/palettes ( props, lighting, fx)
Making Connections - introduction to logic editing, gameplay mechanics and monsters
How to Conduct yourself - a Snap Academy end of term test where using a pre built map you use spawners to create gameplay


ADVANCED TRAINING
Single Control : Multi Select - Working with groups of modules and connecting them easily
Single Control : Duplicate Modules - Connecting groups of modules by using the duplicate tool
Single Control : Duplicate Objects - How to use duplicate to make more of objects, such as classic barrels
Single Control : The Grid - Making the most out of the grid to place objects more exactly
Advanced Training : AI Path Points - Placing AI paths to get maximum gameplay impact
Advanced Training : Logic Chain Mode - Use the logic chain tool with ease
Advanced Training : Filters - All there is to know about pre filters, filters and custom filters
Advanced Training : Activator - Working with an activator within existing SnapMap logic chains

REFERENCE MAPS

Challenges Offline vs. Online Play Branching Snap Points