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Difference between revisions of "Getting Started"

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(SNAP ACADEMY)
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== SNAP ACADEMY ==
 
== SNAP ACADEMY ==
  
BASIC TRAINING
+
'''BASIC TRAINING'''
 
+
<br>
 
Five Minutes to Snap - general editor functionality and tools introduction<br>
 
Five Minutes to Snap - general editor functionality and tools introduction<br>
Looks and Feels  - aesthetics of SnapMap creation aka how to decorate your modules/palettes ( props, lighting, fx)
+
Looks and Feels  - aesthetics of SnapMap creation aka how to decorate your modules/palettes ( props, lighting, fx) <br>
Making Connections - introduction to logic editing, gameplay mechanics and monsters
+
Making Connections - introduction to logic editing, gameplay mechanics and monsters <br>
How to Conduct yourself - a Snap Academy end of term test where using a pre built map you use spawners to create gameplay
+
How to Conduct yourself - a Snap Academy end of term test where using a pre built map you use spawners to create gameplay<br>
 +
 
 +
 
 +
'''ADVANCED TRAINING'''
 +
<br>
 +
Single Control : Multi Select - Working with groups of modules and connecting them easily<br>
 +
Single Control : Duplicate Modules - Connecting groups of modules by using the duplicate tool <br>
 +
Single Control : Duplicate Objects - How to use duplicate to make more of objects, such as classic barrels <br>
 +
Single Control : The Grid - Making the most out of the grid to place objects more exactly <br>
 +
Advanced Training : AI Path Points - Placing AI paths to get maximum gameplay impact <br>
 +
Advanced Training : Logic Chain Mode - Use the logic chain tool with ease <br>
 +
Advanced Training : Filters - All there is to know about pre filters, filters and custom filters <br>
 +
Advanced Training : Activator - Working with an activator within existing SnapMap logic chains <br>
 +
 
  
  
ADVANCED TRAINING
+
== REFERENCE MAPS ==
  
  
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Reference Maps
 
Snap Academy
 
 
Challenges
 
Challenges
 
Offline vs. Online Play
 
Offline vs. Online Play
 
Branching
 
Branching
 
Snap Points
 
Snap Points

Revision as of 2016-05-10T08:41:08


Always fancied making your own DOOM levels and maps? Well then SnapMap is for you!

With SnapMap you can create your very own DOOM maps and challenges, as well as recreating classic DOOM modes and gameplay.


SNAP ACADEMY

BASIC TRAINING
Five Minutes to Snap - general editor functionality and tools introduction
Looks and Feels - aesthetics of SnapMap creation aka how to decorate your modules/palettes ( props, lighting, fx)
Making Connections - introduction to logic editing, gameplay mechanics and monsters
How to Conduct yourself - a Snap Academy end of term test where using a pre built map you use spawners to create gameplay


ADVANCED TRAINING
Single Control : Multi Select - Working with groups of modules and connecting them easily
Single Control : Duplicate Modules - Connecting groups of modules by using the duplicate tool
Single Control : Duplicate Objects - How to use duplicate to make more of objects, such as classic barrels
Single Control : The Grid - Making the most out of the grid to place objects more exactly
Advanced Training : AI Path Points - Placing AI paths to get maximum gameplay impact
Advanced Training : Logic Chain Mode - Use the logic chain tool with ease
Advanced Training : Filters - All there is to know about pre filters, filters and custom filters
Advanced Training : Activator - Working with an activator within existing SnapMap logic chains


REFERENCE MAPS

Challenges Offline vs. Online Play Branching Snap Points