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Exploders
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Revision as of 2016-05-12T00:53:45 by Tmustaine (Talk | contribs) (Created page with "All Demons in this category share the same inputs and outputs == Details == {| class="wikitable" |- |File:exploders.png|| '''Object''': Exploders '''Category''': Exploder...")
All Demons in this category share the same inputs and outputs
Contents
Details
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Object: Exploders Category: Exploders Type: Placeable Object |
Inputs
Outputs
OUTPUTS | ||
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On Destroyed | When the object is destroyed, send a signal. The object that caused the damage is the activator |
Properties
PROPERTIES | ||
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Respawn Delay | Float | The number of seconds before the object will respawn after being picked up. |
Spawn Delay | Float | The number of seconds before the object will spawn after the map starts. |
Spawn on Start | Boolean | If true, this entity will spawn at the beginning of the level after the spawn delay. |
Team | Enum | AI will be placed on this team when they spawn. |
Objects
Below is a list of objects that make use of the inputs/outputs and properties defined above.