Due to the recent resurgence of spam, we have temporarily disabled user creation and page editing/creation as we resolve the issue.
Difference between revisions of "Exploders"
From Snapwiki
m (Demons -> objects) |
|||
Line 55: | Line 55: | ||
* [[C4]] | * [[C4]] | ||
* [[Classic Barrel]] | * [[Classic Barrel]] | ||
+ | * [Hell Barrel] | ||
* [[Plasma Barrel]] | * [[Plasma Barrel]] | ||
* [[Radiation Barrel]] | * [[Radiation Barrel]] | ||
* [[UAC Barrel]] | * [[UAC Barrel]] |
Revision as of 2016-07-29T17:22:49
All objects in this category share the same inputs and outputs
Contents
Details
![]() |
Object: Exploders Category: Exploders Type: Placeable Object |
Inputs
Outputs
OUTPUTS | ||
---|---|---|
![]() |
On Destroyed | When the object is destroyed, send a signal. The object that caused the damage is the activator |
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Respawn Delay | Float | The number of seconds before the object will respawn after being picked up. |
Spawn Delay | Float | The number of seconds before the object will spawn after the map starts. |
Spawn on Start | Boolean | If true, this entity will spawn at the beginning of the level after the spawn delay. |
Team | Enum | AI will be placed on this team when they spawn. |
Objects
Below is a list of objects that make use of the inputs/outputs and properties defined above.
- C4
- Classic Barrel
- [Hell Barrel]
- Plasma Barrel
- Radiation Barrel
- UAC Barrel