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All objects in this category share the same inputs and outputs
Type: Placeable Object
|On Destroyed||When the object is destroyed, send a signal. The object that caused the damage is the activator|
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Respawn Delay||Float||The number of seconds before the object will respawn after being picked up.|
|Spawn Delay||Float||The number of seconds before the object will spawn after the map starts.|
|Spawn on Start||Boolean||If true, this entity will spawn at the beginning of the level after the spawn delay.|
|Team||Enum||AI will be placed on this team when they spawn.|
Below is a list of objects that make use of the inputs/outputs and properties defined above.