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Events

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Miniboss Event

The Miniboss Event will spawn a powerful miniboss. The event ends when the boss is defeated.

Details

MinibossEvent.PNG

Object: Miniboss Event

Category: Spawners

Inputs

INPUTS
Play.png Start Event Start the Event. The Event expects an activator and the activator will be cached and attached to the On Event Finished signal.
Stop.png Finish Event Finish the event immediately. Existing AI will not be removed.

Outputs

OUTPUTS
Finished.png On Event Finished When the event has finished, send a signal. The activator is unchanged from the input signal.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Boss Encounter List List Boss Encounters are chosen from this list based on the chosen selection method.
Activate Lockdown Boolean If true, players will not be allowed to leave the module for the duration of the event.
Respawn Player In Lockdown Module Boolean When true, if a player dies in the event's module, the player will respawn in that module. Takes priority over Gameplay Settings.
Run In Activator's Module Boolean If true, this event will take place in the activator's module instead of the module where the object is placed.
Show POIs Boolean If true, each spawned demon will have a POI icon.
Show On HUD Boolean If true, information about the object will be displayed on the HUD while the object is active.
Show Health Bar Boolean The Show On HUD property must be set to true. If true, the miniboss' health bar will be displayed on the HUD.

Survival Event

Description: The Survival Event will spawn an increasingly difficult onslaught of demons for the duration of the event.

Details

SurvivalEvent.PNG

Object: Survival Event

Category: Spawners

Inputs

INPUTS
Play.png Start Event Start the Event. The Event expects an activator and the activator will be cached and attached to the On Event Finished signal.
Stop.png Finish Event Finish the event immediately. Existing AI will not be removed.

Outputs

OUTPUTS
Finished.png On Event Finished When the event has finished, send a signal. The activator is unchanged from the input signal.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Activate Lockdown Boolean If true, players will not be allowed to leave the module for the duration of the event.
Respawn Player In Lockdown Module Boolean When true, if a player dies in the event's module, the player will respawn in that module. Takes priority over Gameplay Settings.
Run In Activator's Module Boolean If true, this event will take place in the activator's module instead of the module where the object is placed.
Show On HUD Boolean If true, information about the object will be displayed on the HUD while the object is active.
Show POIs Boolean If true, each spawned demon will have a POI icon.
Event Duration Number The event duration in seconds.
Spawn Interval Number How much time passes between each spawn.
Starting Difficulty Integer How difficult the wave event will be when it starts.


Wave Event

The Wave Event will spawn multiple waves of enemy encounters successively. The event ends when all waves are vanquished.

Details

WaveEvent.PNG

Object: Wave Event

Category: Spawners

Inputs

INPUTS
Play.png Start Event Start the Event. The Event expects an activator and the activator will be cached and attached to the On Event Finished signal.
Stop.png Finish Event Finish the event immediately. Existing AI will not be removed.

Outputs

OUTPUTS
Finished.png On Event Finished When the event has finished, send a signal. The activator is unchanged from the input signal.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Activate Lockdown Boolean If true, players will not be allowed to leave the module for the duration of the event.
Respawn Player In Lockdown Module Boolean When true, if a player dies in the event's module, the player will respawn in that module. Takes priority over Gameplay Settings.
Run In Activator's Module Boolean If true, this event will take place in the activator's module instead of the module where the object is placed.
Show On HUD Boolean If true, information about the object will be displayed on the HUD while the object is active.
Show POIs Boolean If true, each spawned demon will have a POI icon.
Number of Waves Per Capture Integer The number of waves in the event.
Group Encounters Per Wave Integer The number of group demon encounters in each wave.
Starting Difficulty Integer How difficult the wave event will be when it starts.