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Difference between revisions of "Demons"
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|[[File:apply_buff.png|64px|link=Apply Buff]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator. | |[[File:apply_buff.png|64px|link=Apply Buff]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator. | ||
+ | |- | ||
+ | |[[File:EnableStagger.png|64px|link=Enable Stagger]]||'''Enable Stagger'''||Will allow an AI to be staggered. Expects an AI as an activator. | ||
+ | |- | ||
+ | |[[File:DisableStagger.png|64px|link=Disable Stagger]]||'''Disable Stagger'''||AI will no longer become staggered. Expects an AI as an activator. | ||
|} | |} | ||
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|'''Require Glory Kill'''||Boolean||If true, this AI can only be killed with a Glory Kill. | |'''Require Glory Kill'''||Boolean||If true, this AI can only be killed with a Glory Kill. | ||
+ | |- | ||
+ | |'''AI Conductor Managed'''||Boolean||If true, the AI Conductor will manage this AI (hiding the AI when far away, showing it when close) | ||
+ | |- | ||
+ | |'''Stagger Enabled'''||Boolean||If false, this AI will never stagger. | ||
+ | |- | ||
+ | |'''Stagger Override'''||Percentage||If greater than 0, will be the percentage of health that the AI will stagger. | ||
|} | |} | ||
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Below is a list of objects that make use of the inputs/outputs and properties defined above. | Below is a list of objects that make use of the inputs/outputs and properties defined above. | ||
+ | * [[Possessed Worker]] | ||
* [[Possessed Scientist]] | * [[Possessed Scientist]] | ||
+ | * [[Unwilling]] | ||
* [[Possessed Engineer]] | * [[Possessed Engineer]] | ||
* [[Imp]] | * [[Imp]] |
Latest revision as of 2016-07-29T17:04:48
All Demons in this category share the same inputs and outputs
Contents
Details
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Object: Individual Demons Category: Demons (AI) Type: Placeable Object |
Inputs
Outputs
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Show on start | Boolean | If true, this object will be shown on map start. |
Health Modifier | Percentage | Increase or decrease the AI's health based on a percentage of their default health. |
Damage Modifier | Percentage | Increase or decrease how much damage an AI can do based on a percentage of their default damage. |
Spawn Behavior | Enum | The AI will behave normally, ambush only when they see a player, or hunt a player down from anywhere. |
Team | Enum | AI will be placed on this team when they spawn. |
Require Glory Kill | Boolean | If true, this AI can only be killed with a Glory Kill. |
AI Conductor Managed | Boolean | If true, the AI Conductor will manage this AI (hiding the AI when far away, showing it when close) |
Stagger Enabled | Boolean | If false, this AI will never stagger. |
Stagger Override | Percentage | If greater than 0, will be the percentage of health that the AI will stagger. |
Objects
Below is a list of objects that make use of the inputs/outputs and properties defined above.