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Difference between revisions of "Demons"
From Snapwiki
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!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
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− | |[[File:hide.png|64px]]||'''Hide'''||Hide the object. The object will exist if hidden and can be shown again later using Show. | + | |[[File:hide.png|64px|link=Input:Hide]]||'''Hide'''||Hide the object. The object will exist if hidden and can be shown again later using Show. |
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− | |[[File:show.png|64px]]||'''Show'''||Show the object if it is hidden. The object can be hidden again with Hide. | + | |[[File:show.png|64px|link=Input:Show]]||'''Show'''||Show the object if it is hidden. The object can be hidden again with Hide. |
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− | |[[File:delete.png|64px]]||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. | + | |[[File:delete.png|64px|link=Input:Delete]]||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. |
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− | |[[File:set_poi.png|64px]]||'''Set Point Of Interest'''||Apply a POI icon to the object. | + | |[[File:set_poi.png|64px|link=Input:SetPOI]]||'''Set Point Of Interest'''||Apply a POI icon to the object. |
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− | |[[File:remove_poi.png|64px]]||'''Clear Points Of Interest'''||Remove any POIs that have been set. | + | |[[File:remove_poi.png|64px|link=Input:ClearPOI]]||'''Clear Points Of Interest'''||Remove any POIs that have been set. |
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− | |[[File:hurt.png|64px]]||'''Hurt'''||Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator. | + | |[[File:hurt.png|64px|link=Input:Hurt]]||'''Hurt'''||Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator. |
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− | |[[File:heal.png|64px]]||'''Heal'''||Heal a demon by the amount specified in the input's properties. Expects an AI as an activator. | + | |[[File:heal.png|64px|link=Input:Heal]]||'''Heal'''||Heal a demon by the amount specified in the input's properties. Expects an AI as an activator. |
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− | |[[File:apply_buff.png|64px]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator. | + | |[[File:apply_buff.png|64px|link=Input:Apply_buff]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator. |
|} | |} | ||
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!colspan="3"|'''OUTPUTS''' | !colspan="3"|'''OUTPUTS''' | ||
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− | |[[File:onkilled.png|64px]]||'''On Killed'''||When a demon is killed, send a signal. The activator, demon or killer, is specified in the output's properties. | + | |[[File:onkilled.png|64px|link=Output:OnKilled]]||'''On Killed'''||When a demon is killed, send a signal. The activator, demon or killer, is specified in the output's properties. |
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− | |[[File:spawned.png|64px]]||'''On AI Spawned'''||When an AI is spawned, send a signal. The spawned AI is the activator. | + | |[[File:spawned.png|64px|link=Output:OnSpawned]]||'''On AI Spawned'''||When an AI is spawned, send a signal. The spawned AI is the activator. |
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− | |[[File:health_reached.png|64px]]||'''On Health Percentage Reached'''||When the demon reaches the health threshold specified in the output's properties, send the signal. The demon is the activator. | + | |[[File:health_reached.png|64px|link=Output:OnHealthReached]]||'''On Health Percentage Reached'''||When the demon reaches the health threshold specified in the output's properties, send the signal. The demon is the activator. |
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− | |[[File:hurt.png|64px]]||'''On Hurt'''||When an AI is hurt, send a signal. The activator, demon or attacker, is specified in the output's properties. | + | |[[File:hurt.png|64px|link=Output:OnHurt]]||'''On Hurt'''||When an AI is hurt, send a signal. The activator, demon or attacker, is specified in the output's properties. |
|} | |} | ||
Revision as of 2016-05-11T22:52:29
All Demons in this category share the same inputs and outputs
Contents
Inputs
Outputs
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Show on start | Boolean | If true, this object will be shown on map start. |
Health Modifier | Percentage | Increase or decrease the AI's health based on a percentage of their default health. |
Damage Modifier | Percentage | Increase or decrease how much damage an AI can do based on a percentage of their default damage. |
Spawn Behavior | Enum | The AI will behave normally, ambush only when they see a player, or hunt a player down from anywhere. |
Team | Enum | AI will be placed on this team when they spawn. |
Require Glory Kill | Boolean | If true, this AI can only be killed with a Glory Kill. |
Objects
Below is a list of objects that make use of the inputs/outputs and properties defined above.