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Difference between revisions of "Demons"
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All Demons in this category share the same inputs and outputs | All Demons in this category share the same inputs and outputs | ||
+ | == Inputs == | ||
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!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
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+ | == Outputs == | ||
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!colspan="3"|'''OUTPUTS''' | !colspan="3"|'''OUTPUTS''' | ||
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+ | == Properties == | ||
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!colspan="3"|'''PROPERTIES''' | !colspan="3"|'''PROPERTIES''' |
Revision as of 2016-05-11T22:37:45
All Demons in this category share the same inputs and outputs
Contents
Inputs
Outputs
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Show on start | Boolean | If true, this object will be shown on map start. |
Health Modifier | Percentage | Increase or decrease the AI's health based on a percentage of their default health. |
Damage Modifier | Percentage | Increase or decrease how much damage an AI can do based on a percentage of their default damage. |
Spawn Behavior | Enum | The AI will behave normally, ambush only when they see a player, or hunt a player down from anywhere. |
Team | Enum | AI will be placed on this team when they spawn. |
Require Glory Kill | Boolean | If true, this AI can only be killed with a Glory Kill. |
Objects
Below is a list of objects that make use of the inputs/outputs and properties defined above.