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Difference between revisions of "Demons"
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+ | [[Category:Objects]] | ||
All Demons in this category share the same inputs and outputs | All Demons in this category share the same inputs and outputs | ||
+ | == Details == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |[[File:demons.png]]|| | ||
+ | '''Object''': Individual Demons | ||
+ | '''Category''': Demons (AI) | ||
+ | |||
+ | '''Type''': Placeable Object | ||
+ | |} | ||
== Inputs == | == Inputs == | ||
{| class="wikitable" style="width: 60%;" | {| class="wikitable" style="width: 60%;" | ||
!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File:hide.png|64px]]||'''Hide'''||Hide the object. The object will exist if hidden and can be shown again later using Show. | + | |[[File:hide.png|64px|link=Hide]]||'''Hide'''||Hide the object. The object will exist if hidden and can be shown again later using Show. |
|- | |- | ||
− | |[[File:show.png|64px]]||'''Show'''||Show the object if it is hidden. The object can be hidden again with Hide. | + | |[[File:show.png|64px|link=Show]]||'''Show'''||Show the object if it is hidden. The object can be hidden again with Hide. |
|- | |- | ||
− | |[[File:delete.png|64px]]||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. | + | |[[File:delete.png|64px|link=Delete]]||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. |
|- | |- | ||
− | |[[File:set_poi.png|64px]]||'''Set Point Of Interest'''||Apply a POI icon to the object. | + | |[[File:set_poi.png|64px|link=Set POI]]||'''Set Point Of Interest'''||Apply a POI icon to the object. |
|- | |- | ||
− | |[[File:remove_poi.png|64px]]||'''Clear Points Of Interest'''||Remove any POIs that have been set. | + | |[[File:remove_poi.png|64px|link=Clear POI]]||'''Clear Points Of Interest'''||Remove any POIs that have been set. |
|- | |- | ||
− | |[[File:hurt.png|64px]]||'''Hurt'''||Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator. | + | |[[File:hurt.png|64px|link=Hurt]]||'''Hurt'''||Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator. |
|- | |- | ||
− | |[[File:heal.png|64px]]||'''Heal'''||Heal a demon by the amount specified in the input's properties. Expects an AI as an activator. | + | |[[File:heal.png|64px|link=Heal]]||'''Heal'''||Heal a demon by the amount specified in the input's properties. Expects an AI as an activator. |
|- | |- | ||
− | |[[File:apply_buff.png|64px]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator. | + | |[[File:apply_buff.png|64px|link=Apply Buff]]||'''Apply Buff'''||Apply the buff specified in the input's properties. Expects an AI as an activator. |
+ | |- | ||
+ | |[[File:EnableStagger.png|64px|link=Enable Stagger]]||'''Enable Stagger'''||Will allow an AI to be staggered. Expects an AI as an activator. | ||
+ | |- | ||
+ | |[[File:DisableStagger.png|64px|link=Disable Stagger]]||'''Disable Stagger'''||AI will no longer become staggered. Expects an AI as an activator. | ||
|} | |} | ||
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!colspan="3"|'''OUTPUTS''' | !colspan="3"|'''OUTPUTS''' | ||
|- | |- | ||
− | |[[File:onkilled.png|64px]]||'''On Killed'''||When a demon is killed, send a signal. The activator, demon or killer, is specified in the output's properties. | + | |[[File:onkilled.png|64px|link=On Killed]]||'''On Killed'''||When a demon is killed, send a signal. The activator, demon or killer, is specified in the output's properties. |
|- | |- | ||
− | |[[File:spawned.png|64px]]||'''On AI Spawned'''||When an AI is spawned, send a signal. The spawned AI is the activator. | + | |[[File:spawned.png|64px|link=On Spawned]]||'''On AI Spawned'''||When an AI is spawned, send a signal. The spawned AI is the activator. |
|- | |- | ||
− | |[[File:health_reached.png|64px]]||'''On Health Percentage Reached'''||When the demon reaches the health threshold specified in the output's properties, send the signal. The demon is the activator. | + | |[[File:health_reached.png|64px|link=On Health Reached]]||'''On Health Percentage Reached'''||When the demon reaches the health threshold specified in the output's properties, send the signal. The demon is the activator. |
|- | |- | ||
− | |[[File:hurt.png|64px]]||'''On Hurt'''||When an AI is hurt, send a signal. The activator, demon or attacker, is specified in the output's properties. | + | |[[File:hurt.png|64px|link=On Hurt]]||'''On Hurt'''||When an AI is hurt, send a signal. The activator, demon or attacker, is specified in the output's properties. |
|} | |} | ||
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|- | |- | ||
|'''Require Glory Kill'''||Boolean||If true, this AI can only be killed with a Glory Kill. | |'''Require Glory Kill'''||Boolean||If true, this AI can only be killed with a Glory Kill. | ||
+ | |- | ||
+ | |'''AI Conductor Managed'''||Boolean||If true, the AI Conductor will manage this AI (hiding the AI when far away, showing it when close) | ||
+ | |- | ||
+ | |'''Stagger Enabled'''||Boolean||If false, this AI will never stagger. | ||
+ | |- | ||
+ | |'''Stagger Override'''||Percentage||If greater than 0, will be the percentage of health that the AI will stagger. | ||
|} | |} | ||
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Below is a list of objects that make use of the inputs/outputs and properties defined above. | Below is a list of objects that make use of the inputs/outputs and properties defined above. | ||
− | * [[ | + | * [[Possessed Worker]] |
− | * [[ | + | * [[Possessed Scientist]] |
− | * [[ | + | * [[Unwilling]] |
− | * [[ | + | * [[Possessed Engineer]] |
− | * [[ | + | * [[Imp]] |
− | * [[ | + | * [[Lost Soul]] |
− | * [[ | + | * [[Hell Razer]] |
− | * [[ | + | * [[Possessed Soldier]] |
− | * [[ | + | * [[Possessed Security]] |
− | * [[ | + | * [[Cacodemon]] |
− | * [[ | + | * [[Hell Knight]] |
− | * [[ | + | * [[Mancubus]] |
− | * [[ | + | * [[Cyber-Mancubus]] |
− | * [[ | + | * [[Pinky]] |
− | * [[ | + | * [[Spectre]] |
+ | * [[Revenant]] | ||
+ | * [[Baron of Hell]] |
Latest revision as of 2016-07-29T17:04:48
All Demons in this category share the same inputs and outputs
Contents
Details
![]() |
Object: Individual Demons Category: Demons (AI) Type: Placeable Object |
Inputs
Outputs
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Show on start | Boolean | If true, this object will be shown on map start. |
Health Modifier | Percentage | Increase or decrease the AI's health based on a percentage of their default health. |
Damage Modifier | Percentage | Increase or decrease how much damage an AI can do based on a percentage of their default damage. |
Spawn Behavior | Enum | The AI will behave normally, ambush only when they see a player, or hunt a player down from anywhere. |
Team | Enum | AI will be placed on this team when they spawn. |
Require Glory Kill | Boolean | If true, this AI can only be killed with a Glory Kill. |
AI Conductor Managed | Boolean | If true, the AI Conductor will manage this AI (hiding the AI when far away, showing it when close) |
Stagger Enabled | Boolean | If false, this AI will never stagger. |
Stagger Override | Percentage | If greater than 0, will be the percentage of health that the AI will stagger. |
Objects
Below is a list of objects that make use of the inputs/outputs and properties defined above.