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Demons

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All Demons in this category share the same inputs and outputs

Details

Demons.png

Object: Individual Demons

Category: Demons (AI)

Type: Placeable Object

Inputs

INPUTS
Hide.png Hide Hide the object. The object will exist if hidden and can be shown again later using Show.
Show.png Show Show the object if it is hidden. The object can be hidden again with Hide.
Delete.png Delete Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Set poi.png Set Point Of Interest Apply a POI icon to the object.
Remove poi.png Clear Points Of Interest Remove any POIs that have been set.
Hurt.png Hurt Hurt a demon or player by the amount specified in the input's properties. Expects an AI or player as an activator.
Heal.png Heal Heal a demon by the amount specified in the input's properties. Expects an AI as an activator.
Apply buff.png Apply Buff Apply the buff specified in the input's properties. Expects an AI as an activator.
EnableStagger.png Enable Stagger Will allow an AI to be staggered. Expects an AI as an activator.
DisableStagger.png Disable Stagger AI will no longer become staggered. Expects an AI as an activator.

Outputs

OUTPUTS
Onkilled.png On Killed When a demon is killed, send a signal. The activator, demon or killer, is specified in the output's properties.
Spawned.png On AI Spawned When an AI is spawned, send a signal. The spawned AI is the activator.
Health reached.png On Health Percentage Reached When the demon reaches the health threshold specified in the output's properties, send the signal. The demon is the activator.
Hurt.png On Hurt When an AI is hurt, send a signal. The activator, demon or attacker, is specified in the output's properties.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Show on start Boolean If true, this object will be shown on map start.
Health Modifier Percentage Increase or decrease the AI's health based on a percentage of their default health.
Damage Modifier Percentage Increase or decrease how much damage an AI can do based on a percentage of their default damage.
Spawn Behavior Enum The AI will behave normally, ambush only when they see a player, or hunt a player down from anywhere.
Team Enum AI will be placed on this team when they spawn.
Require Glory Kill Boolean If true, this AI can only be killed with a Glory Kill.
AI Conductor Managed Boolean If true, the AI Conductor will manage this AI (hiding the AI when far away, showing it when close)
Stagger Enabled Boolean If false, this AI will never stagger.
Stagger Override Percentage If greater than 0, will be the percentage of health that the AI will stagger.

Objects

Below is a list of objects that make use of the inputs/outputs and properties defined above.