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All Demons in this category share the same inputs and outputs
Object: Individual Demons
Category: Demons (AI)
Type: Placeable Object
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Show on start||Boolean||If true, this object will be shown on map start.|
|Health Modifier||Percentage||Increase or decrease the AI's health based on a percentage of their default health.|
|Damage Modifier||Percentage||Increase or decrease how much damage an AI can do based on a percentage of their default damage.|
|Spawn Behavior||Enum||The AI will behave normally, ambush only when they see a player, or hunt a player down from anywhere.|
|Team||Enum||AI will be placed on this team when they spawn.|
|Require Glory Kill||Boolean||If true, this AI can only be killed with a Glory Kill.|
|AI Conductor Managed||Boolean||If true, the AI Conductor will manage this AI (hiding the AI when far away, showing it when close)|
|Stagger Enabled||Boolean||If false, this AI will never stagger.|
|Stagger Override||Percentage||If greater than 0, will be the percentage of health that the AI will stagger.|
Below is a list of objects that make use of the inputs/outputs and properties defined above.