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Revision as of 2016-12-07T13:19:22 by KDearnley (Update 3: Turn off bobbing on pickups to place them however you want)
A Container can be filled with health, armor, ammo, or player resources.
Type: Placeable Objects
|On Picked Up||When an object is picked up, send a signal. The player who picked up the object is the activator.|
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Respawn Delay||Float||The number of seconds before the object will respawn after being picked up.|
|Spawn Delay||Float||The number of seconds before the object will spawn after the map starts.|
|Custom Filter||Grid Picker||Limits who or what can use this object.|
|Spawn on Start||Boolean||If true, this entity will spawn at the beginning of the level after the spawn delay.|
|Enable Bob and Rotate||Boolean||If false, the entity will be able to be places as a normal prop.|
|Render Model||Enum||The shape of the container.|
|Color||RGB||The red, green and blue components of the RGB color value.|
|Health||Integer||The amount of Health in the container.|
|Armor||Integer||The amount of Armor in the container.|
|Ammo Packs||Integer||The number of Ammo Packs in the container.|
|Resource Type||Grid Picker||The resource type defined by a Resource variable object.|
|Resource Amount||Integer||The resource amount in the container.|
The available shapes for a container.