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Container
From Snapwiki
Contents
Container
A Container can be filled with health, armor, ammo, or player resources.
Details
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Object: Container Category: Pickups Type: Placeable Objects |
Inputs
Outputs
INPUTS | ||
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On Picked Up | When an object is picked up, send a signal. The player who picked up the object is the activator. |
CONTAINER PROPERTIES | ||
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Respawn Delay | Float | The number of seconds before the object will respawn after being picked up. |
Spawn Delay | Float | The number of seconds before the object will spawn after the map starts. |
Custom Filter | Grid Picker | Limits who or what can use this object. |
Spawn on Start | Boolean | If true, this entity will spawn at the beginning of the level after the spawn delay. |
Enable Bob and Rotate | Boolean | If false, the entity will be able to be places as a normal prop. |
Render Model | Enum | The shape of the container. |
Color | RGB | The red, green and blue components of the RGB color value. |
Health | Integer | The amount of Health in the container. |
Armor | Integer | The amount of Armor in the container. |
Ammo Packs | Integer | The number of Ammo Packs in the container. |
Resource Type | Grid Picker | The resource type defined by a Resource variable object. |
Resource Amount | Integer | The resource amount in the container. |
Render Models
The available shapes for a container.
Render Models | ||
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