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Checkpoints

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Revision as of 2016-05-17T16:37:30 by KDearnley (Talk | contribs) (Created page with "Currently, the player can only hold a maximum of two weapons at a time. Until this is changed, use the following pattern to give your player as many weapons as you'd like. =...")

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Currently, the player can only hold a maximum of two weapons at a time. Until this is changed, use the following pattern to give your player as many weapons as you'd like.

Use Many Player Loadouts

Add a Player Input object, be sure to enable the Player Input.
Add a Sequencer with the properties Repeat Sequence set to true, Run One Output Per Signal set to true, and Shared Sequence set to false.
File:PatternBiggerLoadouts seq.png
Create one Player Loadout for each of the weapons that you'd like to give your player. For best results, assign only Weapon 1 in the properties and leave Weapon 2 empty.
String these objects together so that when the player presses the Change Weapon button, the next loadout in the sequence will be given to the player.
File:PatternBiggerLoadouts.png