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Difference between revisions of "Checkpoints"

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m (KDearnley moved page Patterns:Checkpoints to Checkpoints: Fixing namespace/category)
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For long campaign type maps, adding checkpoints can remove some of the frustration after the player dies.
  
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== Use Many Player Starts ==
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Place one Player Start at the beginning of the map, and place an additional Player Start at each checkpoint location. <br>
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On the first Player Start, make sure the Enable property is set to true. <br>
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On all of the checkpoint Player Starts, set the Enable property to false. <br>
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When the player reaches the checkpoint, enable the checkpoint Player Start and disable the previous Player Start. This way, only one Player Start is enabled at any given time. <br>
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[[File:PatternsCheckpoints.PNG]]

Revision as of 2016-05-18T09:48:52

For long campaign type maps, adding checkpoints can remove some of the frustration after the player dies.

Use Many Player Starts

Place one Player Start at the beginning of the map, and place an additional Player Start at each checkpoint location.
On the first Player Start, make sure the Enable property is set to true.
On all of the checkpoint Player Starts, set the Enable property to false.
When the player reaches the checkpoint, enable the checkpoint Player Start and disable the previous Player Start. This way, only one Player Start is enabled at any given time.

PatternsCheckpoints.PNG