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Difference between revisions of "Checkpoints"
|−|Currently, the player can only hold a maximum of two weapons at a time. Until this is changed, use the following pattern to give your player as many weapons as you'd like. | |
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|−|== Use Many Player Loadouts == | |
|−|Add a Player Input object, be sure to enable the Player Input. <br> | |
|−|Add a Sequencer with the properties Repeat Sequence set to true, Run One Output Per Signal set to true, and Shared Sequence set to false.<br> | |
|−|[[File:PatternBiggerLoadouts_seq.png]]<br> | |
|−|Create one Player Loadout for each of the weapons that you'd like to give your player. For best results, assign only Weapon 1 in the properties and leave Weapon 2 empty.<br> | |
|−|String these objects together so that when the player presses the Change Weapon button, the next loadout in the sequence will be given to the player. <br> | |
|−|[[File:PatternBiggerLoadouts.png]]<br> | |
Revision as of 2016-05-17T16:39:56