Due to the recent resurgence of spam, we have temporarily disabled user creation and page editing/creation as we resolve the issue.
Difference between revisions of "Checkpoints"
From Snapwiki
|
|
Line 1: |
Line 1: |
− | Currently, the player can only hold a maximum of two weapons at a time. Until this is changed, use the following pattern to give your player as many weapons as you'd like.
| |
| | | |
− | == Use Many Player Loadouts ==
| |
− | Add a Player Input object, be sure to enable the Player Input. <br>
| |
− | Add a Sequencer with the properties Repeat Sequence set to true, Run One Output Per Signal set to true, and Shared Sequence set to false.<br>
| |
− | [[File:PatternBiggerLoadouts_seq.png]]<br>
| |
− | Create one Player Loadout for each of the weapons that you'd like to give your player. For best results, assign only Weapon 1 in the properties and leave Weapon 2 empty.<br>
| |
− | String these objects together so that when the player presses the Change Weapon button, the next loadout in the sequence will be given to the player. <br>
| |
− | [[File:PatternBiggerLoadouts.png]]<br>
| |
Revision as of 2016-05-17T16:39:56