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Revision as of 2016-12-07T13:24:12 by KDearnley (Update 3: Camera rumble FX and sounds)
Control the player's view with the Camera. Direct your own mega budget Snapchinima!
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Rotation||Pitch, Yaw||Yaw is vertical axis rotation, like a door on hinges, and Pitch is horizontal axis rotation, like the lid of a treasure chest.|
|Hide Player||Boolean||If true, the player will be invisible in the camera view.|
|FOV||Integer||The Field of View is the angle, measured in degrees, of vision. A wider FOV will display more world space, but a super wide FOV will distort the image.|
|Environment||Enum||Add a post process effect to your camera.|
|Stay in Camera on End Game||Boolean||When an End Game object is signaled this property will keep the camera active.|