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Difference between revisions of "Camera"
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m (Fixing Logic category) |
(Update 3: Camera rumble FX and sounds) |
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|[[File:Stop.png|64px|link=Disable]]||'''Disable Camera'''||Disable the Camera to replace the current view with the player's view. If Display To Activator Only is true, expects a player as an activator. | |[[File:Stop.png|64px|link=Disable]]||'''Disable Camera'''||Disable the Camera to replace the current view with the player's view. If Display To Activator Only is true, expects a player as an activator. | ||
+ | |- | ||
+ | |[[File:Fade.png|64px|link=Fade Camera]]||'''Fade Camera'''||Fade the Camera's view a particular set color. If Display To Activator Only is true, expects a player as an activator. | ||
+ | |- | ||
+ | |[[File:Fade.png|64px|link=Fade From-To Camera]]||'''Fade From-To Camera'''||Fade the Camera's view from a color to another color. If Display To Activator Only is true, expects a player as an activator. | ||
+ | |- | ||
+ | |[[File:SetModuleEnvironment.png|64px|link=Set Environment]]||'''Set Environment'''||Change the environment for the camera's view. If Display To Activator Only is true, expects a player as an activator. | ||
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+ | |[[File:Shake.png|64px|link=Shake Camera]]||'''Shake Camera'''||Apply a shake effect to the Camera based on the input's properties. | ||
|} | |} | ||
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|'''FOV'''||Integer||The Field of View is the angle, measured in degrees, of vision. A wider FOV will display more world space, but a super wide FOV will distort the image. | |'''FOV'''||Integer||The Field of View is the angle, measured in degrees, of vision. A wider FOV will display more world space, but a super wide FOV will distort the image. | ||
+ | |- | ||
+ | |'''Environment'''||Enum||Add a post process effect to your camera. | ||
+ | |- | ||
+ | |'''Stay in Camera on End Game'''||Boolean||When an End Game object is signaled this property will keep the camera active. | ||
|} | |} |
Latest revision as of 2016-12-07T13:24:12
Contents
Camera
Control the player's view with the Camera. Direct your own mega budget Snapchinima!
Details
Object: Camera Category: Gameplay |
Inputs
Outputs
None
Properties
PROPERTIES | ||
---|---|---|
Name | String | The name of this object. Rename an object to make it easy to identify. |
Rotation | Pitch, Yaw | Yaw is vertical axis rotation, like a door on hinges, and Pitch is horizontal axis rotation, like the lid of a treasure chest. |
Hide Player | Boolean | If true, the player will be invisible in the camera view. |
FOV | Integer | The Field of View is the angle, measured in degrees, of vision. A wider FOV will display more world space, but a super wide FOV will distort the image. |
Environment | Enum | Add a post process effect to your camera. |
Stay in Camera on End Game | Boolean | When an End Game object is signaled this property will keep the camera active. |