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Difference between revisions of "Camera"

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m (KDearnley moved page Logic:Camera to Camera: Fixing Logic category)
m (Fixing Logic category)
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[[Category:Logic]]
 
== Camera ==
 
== Camera ==
 
 
Control the player's view with the Camera. Direct your own mega budget Snapchinima!
 
Control the player's view with the Camera. Direct your own mega budget Snapchinima!
  
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|}
 
|}
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== Inputs ==
 
== Inputs ==
 
{| class="wikitable" style="width:60%;"
 
{| class="wikitable" style="width:60%;"
 
!colspan="3"|'''INPUTS'''
 
!colspan="3"|'''INPUTS'''
 
|-
 
|-
|[[File:Play.png|64px|link=Input:EnableCamera]]||'''Enable Camera'''||Enable the Camera to replace the current view with the Camera's view. If Display To Activator Only is true, expects a player as an activator.
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|[[File:Play.png|64px|link=Enable]]||'''Enable Camera'''||Enable the Camera to replace the current view with the Camera's view. If Display To Activator Only is true, expects a player as an activator.
 
|-
 
|-
|[[File:Stop.png|64px|link=Input:DisableCamera]]||'''Disable Camera'''||Disable the Camera to replace the current view with the player's view. If Display To Activator Only is true, expects a player as an activator.
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|[[File:Stop.png|64px|link=Disable]]||'''Disable Camera'''||Disable the Camera to replace the current view with the player's view. If Display To Activator Only is true, expects a player as an activator.
 
|}
 
|}
 
  
 
== Outputs ==
 
== Outputs ==

Revision as of 2016-06-16T13:01:46

Camera

Control the player's view with the Camera. Direct your own mega budget Snapchinima!

Details

Camera.PNG

Object: Camera

Category: Gameplay

Inputs

INPUTS
Play.png Enable Camera Enable the Camera to replace the current view with the Camera's view. If Display To Activator Only is true, expects a player as an activator.
Stop.png Disable Camera Disable the Camera to replace the current view with the player's view. If Display To Activator Only is true, expects a player as an activator.

Outputs

None

Properties

PROPERTIES
Name String The name of this object. Rename an object to make it easy to identify.
Rotation Pitch, Yaw Yaw is vertical axis rotation, like a door on hinges, and Pitch is horizontal axis rotation, like the lid of a treasure chest.
Hide Player Boolean If true, the player will be invisible in the camera view.
FOV Integer The Field of View is the angle, measured in degrees, of vision. A wider FOV will display more world space, but a super wide FOV will distort the image.