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Difference between revisions of "Camera"
From Snapwiki
m (KDearnley moved page Logic:Camera to Camera: Fixing Logic category) |
m (Fixing Logic category) |
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+ | [[Category:Logic]] | ||
== Camera == | == Camera == | ||
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Control the player's view with the Camera. Direct your own mega budget Snapchinima! | Control the player's view with the Camera. Direct your own mega budget Snapchinima! | ||
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|} | |} | ||
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== Inputs == | == Inputs == | ||
{| class="wikitable" style="width:60%;" | {| class="wikitable" style="width:60%;" | ||
!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File:Play.png|64px|link= | + | |[[File:Play.png|64px|link=Enable]]||'''Enable Camera'''||Enable the Camera to replace the current view with the Camera's view. If Display To Activator Only is true, expects a player as an activator. |
|- | |- | ||
− | |[[File:Stop.png|64px|link= | + | |[[File:Stop.png|64px|link=Disable]]||'''Disable Camera'''||Disable the Camera to replace the current view with the player's view. If Display To Activator Only is true, expects a player as an activator. |
|} | |} | ||
− | |||
== Outputs == | == Outputs == |
Revision as of 2016-06-16T13:01:46
Contents
Camera
Control the player's view with the Camera. Direct your own mega budget Snapchinima!
Details
Object: Camera Category: Gameplay |
Inputs
Outputs
None
Properties
PROPERTIES | ||
---|---|---|
Name | String | The name of this object. Rename an object to make it easy to identify. |
Rotation | Pitch, Yaw | Yaw is vertical axis rotation, like a door on hinges, and Pitch is horizontal axis rotation, like the lid of a treasure chest. |
Hide Player | Boolean | If true, the player will be invisible in the camera view. |
FOV | Integer | The Field of View is the angle, measured in degrees, of vision. A wider FOV will display more world space, but a super wide FOV will distort the image. |