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Camera

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Camera

Control the player's view with the Camera. Direct your own mega budget Snapchinima!

Details

Camera.PNG

Object: Camera

Category: Gameplay

Inputs

INPUTS
Play.png Enable Camera Enable the Camera to replace the current view with the Camera's view. If Display To Activator Only is true, expects a player as an activator.
Stop.png Disable Camera Disable the Camera to replace the current view with the player's view. If Display To Activator Only is true, expects a player as an activator.
Fade.png Fade Camera Fade the Camera's view a particular set color. If Display To Activator Only is true, expects a player as an activator.
Fade.png Fade From-To Camera Fade the Camera's view from a color to another color. If Display To Activator Only is true, expects a player as an activator.
SetModuleEnvironment.png Set Environment Change the environment for the camera's view. If Display To Activator Only is true, expects a player as an activator.
Shake.png Shake Camera Apply a shake effect to the Camera based on the input's properties.

Outputs

None

Properties

PROPERTIES
Name String The name of this object. Rename an object to make it easy to identify.
Rotation Pitch, Yaw Yaw is vertical axis rotation, like a door on hinges, and Pitch is horizontal axis rotation, like the lid of a treasure chest.
Hide Player Boolean If true, the player will be invisible in the camera view.
FOV Integer The Field of View is the angle, measured in degrees, of vision. A wider FOV will display more world space, but a super wide FOV will distort the image.
Environment Enum Add a post process effect to your camera.
Stay in Camera on End Game Boolean When an End Game object is signaled this property will keep the camera active.