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Difference between revisions of "Callout"

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(Created page with "== Callout == The Callout object can inform players of game events with pre-defined combinations of HUD messages and audio. {| class="wikitable" style="width: 60%;" !'''INPU...")
 
(Fixing Logic category)
 
(3 intermediate revisions by the same user not shown)
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[[Category:Logic]]
 
== Callout ==
 
== Callout ==
  
 
The Callout object can inform players of game events with pre-defined combinations of HUD messages and audio.
 
The Callout object can inform players of game events with pre-defined combinations of HUD messages and audio.
  
{| class="wikitable" style="width: 60%;"
+
 
!'''INPUTS'''
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== Details ==
 +
{| class="wikitable"
 +
|-
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|[[File:Callout.PNG]]||
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'''Object''': Callout
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'''Category''': Communication
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|}
 
|}
  
;Play: Play the chosen callout.
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== Inputs ==
 +
{| class="wikitable" style="width:60%;"
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!colspan="3"|'''INPUTS'''
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|-
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|[[File:Play.png|64px|link=Play]]||'''Play'''||Play the chosen callout.
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|}
  
{| class="wikitable" style="width: 60%;"
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!'''OUTPUTS'''
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== Outputs ==
 +
{| class="wikitable" style="width:60%;"
 +
!colspan="3"|'''OUTPUTS'''
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|-
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|[[File:Finished.png|64px|link=On Callout Finished]]||'''On Callout Finished'''||When the callout has finished, send a signal. The activator is unchanged from the input signal.
 
|}
 
|}
  
;On Callout Finished: When the callout has finished, send a signal. The activator is unchanged from the input signal.
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== Properties ==
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{| class="wikitable" style="width: 60%;"
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!colspan="3"|'''PROPERTIES'''
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|-
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|'''Property'''||'''Type'''||'''Description'''
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|-
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|'''Name'''||String||The name of this object. Rename an object to make it easy to identify.
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|-
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|'''Callout'''||Grid Picker||The callout that will play.
 +
|}

Latest revision as of 2016-06-16T10:46:54

Callout

The Callout object can inform players of game events with pre-defined combinations of HUD messages and audio.


Details

Callout.PNG

Object: Callout

Category: Communication

Inputs

INPUTS
Play.png Play Play the chosen callout.


Outputs

OUTPUTS
Finished.png On Callout Finished When the callout has finished, send a signal. The activator is unchanged from the input signal.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Callout Grid Picker The callout that will play.