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Difference between revisions of "Callout"
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m (KDearnley moved page Logic:Callout to Callout: Fixing Logic category) |
(Fixing Logic category) |
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== Callout == | == Callout == | ||
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!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
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− | |[[File:Play.png|64px|link= | + | |[[File:Play.png|64px|link=Play]]||'''Play'''||Play the chosen callout. |
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!colspan="3"|'''OUTPUTS''' | !colspan="3"|'''OUTPUTS''' | ||
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− | |[[File:Finished.png|64px|link= | + | |[[File:Finished.png|64px|link=On Callout Finished]]||'''On Callout Finished'''||When the callout has finished, send a signal. The activator is unchanged from the input signal. |
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Latest revision as of 2016-06-16T10:46:54
Contents
Callout
The Callout object can inform players of game events with pre-defined combinations of HUD messages and audio.
Details
Object: Callout Category: Communication |
Inputs
INPUTS | ||
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Play | Play the chosen callout. |
Outputs
OUTPUTS | ||
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On Callout Finished | When the callout has finished, send a signal. The activator is unchanged from the input signal. |
Properties
PROPERTIES | ||
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Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Callout | Grid Picker | The callout that will play. |