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The Callout object can inform players of game events with pre-defined combinations of HUD messages and audio.
|Play||Play the chosen callout.|
|On Callout Finished||When the callout has finished, send a signal. The activator is unchanged from the input signal.|
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Callout||Grid Picker||The callout that will play.|