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What is a Boolean
A Boolean is a variable that can only hold a true or false value. Booleans can be used as on/off switches or can be used with a Gate object to perform binary operations.
Although common in programming and digital circuitry, Boolean variables might be a new topic for many SnapMap players. Some terms are defined below to help clarify any questions.
Boolean: First described by mathematician George Boole, a Boolean is a variable that can have one of two values: true or false. In algebra, you can add, subtract, multiply and divide two numbers to get a result. Similarly in Boolean algebra, you can AND, OR, and XOR two Booleans to get a result.
Toggle: Toggling a Boolean changes the current value (from false to true or from true to false). Toggle is an input on a Boolean variable object.
Test: On a Gate object, the outputs will not perform their operations unless specifically instructed to by a Test Gate filter. Unlike the On Changed outputs, the outputs of a Gate will not fire whenever their conditions are satisfied.
Using Boolean Filters
You can turn on or off a logic chain based on some condition by using a Boolean Filter.
Add a Boolean Variable. This one is named Condition.
In your desired logic chain, add a Filter between the output and input nodes. In the Boolean Filter's properties, swap in your variable named Condition by hovering over the Boolean property and pressing the Options > Swap Variable/Constant buttons (LEFT CTRL + G on PC, LT + X/Square on console).
In this example, the pressure plate will only open the door when the Condition variable is set to true. The variable can be changed during the match to enable/disable the logic chain as needed.
Binary Operations and Gates
The Gate object will fire output tests when the Test Gate input is signalled. The output tests will selectively fire based on the values of A and B at the time that Test Gate is signalled.
AND will fire when A and B are both true.
NAND, sometime called Not AND, will fire when A and B are not both true.
OR will fire when either A or B (or both) are true.
NOR, sometimes called Not OR, will fire when neither A or B are true.
XOR, sometimes pronounced exclusive OR, will fire when only one of A or B are true but not when they are both true.
XNOR, sometimes called exclusive Not OR, will fire when A and B are both the same value but not when only one is true.
These binary operations are sometimes summarized in a truth table, which is a listing of all the possible outcomes. Notice that the 'Not' operations NAND, NOR, and XNOR are the negated outcomes of their counterparts AND, OR, and XOR.