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Blocking Box
From Snapwiki
Player Blocking Volume
The Player Blocking Volume prevents players and projectiles from passing through the defined volume.
Details
Object: Player Blocking Volume Category: Volumes |
Inputs
INPUTS | ||
---|---|---|
64px | Disable Volume | Disable the Trigger or Player Blocking Volume. |
64px | Enable Volume | Enable the Trigger or Player Blocking Volume. |
64px | Delete | Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. |
64px | Make Visible | Make the volume visible to the player. The volume will be transparent. |
64px | Make Invisible | Make the volume invisible to the player. The volume still functions, just can't be seen. |
64px | Set Color | Set the RGB color value as specified in the input's properties. |
Outputs
None
Properties
PROPERTIES | ||
---|---|---|
Name | String | The name of this object. Rename an object to make it easy to identify. |
Render Model | Enum | What render model to use. |
Size | XYZ Size | The dimensions of the object. |
Color | RGB | The red, green and blue components of the RGB color value. |
Block Players | Boolean | If true, players will be prevented from walking into the defined volume. |
Block Shots | Boolean | If true, projectiles will be prevented from passing through the defined volume. |
Show on Start | Boolean | If true, this object will be shown on map start. |