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Blocking Box
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Contents
Blocking Box
The Blocking Box prevents players, projectiles, and demons from passing through the defined volume, It can use different textures, colors and can be used as a Skybox.
Details
Object: Blocking Box Category: Volumes |
Inputs
Outputs
None
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Render Model | Enum | What render model to use. |
Model Color | RGB | Controls the color of the base model. |
Accent Color 1 | RGB | Modifies Accent Color 1. |
Accent Color 2 | RGB | Modifies Accent Color 2. |
Bloom Color | RGB | Defines Bloom Color. |
Bloom Intensity | RGB | Intensity of Bloom Color. |
Size | XYZ Size | The dimensions of the object. |
Color | RGB | The red, green and blue components of the RGB color value. |
Block Shots | Boolean | If true, projectiles will be prevented from passing through the defined volume. |
Show on Start | Boolean | If true, this object will be shown on map start. |
Static | Boolean | If true, this object's inputs and outputs will be disabled and it will not contribute to network limits. |
Block Demons | Boolean | If true, demons will be prevented from walking into the defined volume. |
Block AI Sight | Boolean | If true, AI can't see through the volume. |