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Blocking Box
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Revision as of 2016-06-16T10:39:37 by KDearnley (Talk | contribs) (KDearnley moved page Logic:PlayerBlockingVolume to Player Blocking Volume: Fixing Logic category)
Player Blocking Volume
The Player Blocking Volume prevents players and projectiles from passing through the defined volume.
Details
Object: Player Blocking Volume Category: Volumes |
Inputs
Outputs
None
Properties
PROPERTIES | ||
---|---|---|
Name | String | The name of this object. Rename an object to make it easy to identify. |
Render Model | Enum | What render model to use. |
Size | XYZ Size | The dimensions of the object. |
Color | RGB | The red, green and blue components of the RGB color value. |
Block Players | Boolean | If true, players will be prevented from walking into the defined volume. |
Block Shots | Boolean | If true, projectiles will be prevented from passing through the defined volume. |
Show on Start | Boolean | If true, this object will be shown on map start. |