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Revision as of 2016-06-16T10:39:37 by KDearnley (KDearnley moved page Logic:PlayerBlockingVolume to Player Blocking Volume: Fixing Logic category)
Player Blocking Volume
The Player Blocking Volume prevents players and projectiles from passing through the defined volume.
Object: Player Blocking Volume
|Name||String||The name of this object. Rename an object to make it easy to identify.|
|Render Model||Enum||What render model to use.|
|Size||XYZ Size||The dimensions of the object.|
|Color||RGB||The red, green and blue components of the RGB color value.|
|Block Players||Boolean||If true, players will be prevented from walking into the defined volume.|
|Block Shots||Boolean||If true, projectiles will be prevented from passing through the defined volume.|
|Show on Start||Boolean||If true, this object will be shown on map start.|