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Difference between revisions of "Blocking Box"

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m (KDearnley moved page Player Blocking Volume to Blocking Box: Player Blocking volumes can now block AI)
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Revision as of 2016-10-19T13:28:28

Player Blocking Volume

The Player Blocking Volume prevents players and projectiles from passing through the defined volume.

Details

PlayerBlocking.PNG

Object: Player Blocking Volume

Category: Volumes

Inputs

INPUTS
Disable.png Disable Volume Disable the Trigger or Player Blocking Volume.
Enable.png Enable Volume Enable the Trigger or Player Blocking Volume.
Delete.png Delete Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match.
Show.png Make Visible Make the volume visible to the player. The volume will be transparent.
Hide.png Make Invisible Make the volume invisible to the player. The volume still functions, just can't be seen.
Setcolor.png Set Color Set the RGB color value as specified in the input's properties.

Outputs

None

Properties

PROPERTIES
Name String The name of this object. Rename an object to make it easy to identify.
Render Model Enum What render model to use.
Size XYZ Size The dimensions of the object.
Color RGB The red, green and blue components of the RGB color value.
Block Players Boolean If true, players will be prevented from walking into the defined volume.
Block Shots Boolean If true, projectiles will be prevented from passing through the defined volume.
Show on Start Boolean If true, this object will be shown on map start.
Static Boolean If true, this object's inputs and outputs will be disabled and it will not contribute to network limits.