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Difference between revisions of "Blocking Box"
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m (KDearnley moved page Logic:PlayerBlockingVolume to Player Blocking Volume: Fixing Logic category) |
m (Fixing Logic category) |
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+ | [[Category:Logic]] | ||
== Player Blocking Volume == | == Player Blocking Volume == | ||
− | |||
The Player Blocking Volume prevents players and projectiles from passing through the defined volume. | The Player Blocking Volume prevents players and projectiles from passing through the defined volume. | ||
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== Inputs == | == Inputs == | ||
{| class="wikitable" style="width:60%;" | {| class="wikitable" style="width:60%;" | ||
!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File:Disable.png|64px|link= | + | |[[File:Disable.png|64px|link=Disable]]||'''Disable Volume'''||Disable the Trigger or Player Blocking Volume. |
|- | |- | ||
− | |[[File:Enable.png|64px|link= | + | |[[File:Enable.png|64px|link=Enable]]||'''Enable Volume'''||Enable the Trigger or Player Blocking Volume. |
|- | |- | ||
− | |[[File:Delete.png|64px|link= | + | |[[File:Delete.png|64px|link=Delete]]||'''Delete'''||Delete the object from the map. An object can't reset, respawn or otherwise reappear for the remainder of the match. |
|- | |- | ||
− | |[[File:Show.png|64px|link= | + | |[[File:Show.png|64px|link=Make Visible]]||'''Make Visible'''||Make the volume visible to the player. The volume will be transparent. |
|- | |- | ||
− | |[[File:Hide.png|64px|link= | + | |[[File:Hide.png|64px|link=Make Invisible]]||'''Make Invisible'''||Make the volume invisible to the player. The volume still functions, just can't be seen. |
|- | |- | ||
− | |[[File:Setcolor.png|64px|link= | + | |[[File:Setcolor.png|64px|link=Set Color]]||'''Set Color'''||Set the RGB color value as specified in the input's properties. |
|} | |} | ||
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== Outputs == | == Outputs == |
Revision as of 2016-06-16T12:49:49
Player Blocking Volume
The Player Blocking Volume prevents players and projectiles from passing through the defined volume.
Details
Object: Player Blocking Volume Category: Volumes |
Inputs
Outputs
None
Properties
PROPERTIES | ||
---|---|---|
Name | String | The name of this object. Rename an object to make it easy to identify. |
Render Model | Enum | What render model to use. |
Size | XYZ Size | The dimensions of the object. |
Color | RGB | The red, green and blue components of the RGB color value. |
Block Players | Boolean | If true, players will be prevented from walking into the defined volume. |
Block Shots | Boolean | If true, projectiles will be prevented from passing through the defined volume. |
Show on Start | Boolean | If true, this object will be shown on map start. |