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Difference between revisions of "AI Path Points"

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Demons following an AI Combat path will move to the last combat point and defend it. You can't stop here, this is demon country!
 
Demons following an AI Combat path will move to the last combat point and defend it. You can't stop here, this is demon country!
  
{| class="wikitable" style="width: 60%;"
+
 
!colspan="3"|'''INPUTS'''
+
== AI Path Point ==
 +
 
 +
Demons following an AI Path will move from point to point until they reach the end point or are interrupted.
 +
 
 +
 
 +
== Details ==
 +
{| class="wikitable"
 
|-
 
|-
| ||'''Follow'''||Lead a demon to the AI navigation point.
+
|[[File:AIPoints.PNG]]||
 +
'''Object''': AI Combat Point and AI Path Point
 +
 
 +
'''Category''': AI
 +
 
 
|}
 
|}
  
{| class="wikitable" style="width: 60%;"
+
Both AI Combat Point and AI Path Point share the same inputs and outputs.
!colspan="3"|'''OUTPUTS'''
+
 
 +
== Inputs ==
 +
{| class="wikitable" style="width:60%;"
 +
!colspan="3"|'''INPUTS'''
 
|-
 
|-
| ||'''None'''||There is an implied "On Reached" output.
+
|[[File:.png|64px|link=Input:Follow]]||'''Follow'''||Lead a demon to the AI navigation point.
 
|}
 
|}
  
== AI Path Point ==
 
  
Demons following an AI Path will move from point to point until they reach the end point or are interrupted.
+
== Outputs ==
 +
None. When connecting two points together, the green line implies an "On Reached" output and a "Follow" input.
  
 +
 +
== Properties ==
 
{| class="wikitable" style="width: 60%;"
 
{| class="wikitable" style="width: 60%;"
!colspan="3"|'''INPUTS'''
+
!colspan="3"|'''AI COMBAT POINT PROPERTIES'''
 
|-
 
|-
| ||'''Follow'''||Lead a demon to the AI navigation point.
+
|'''Property'''||'''Type'''||'''Description'''
 +
|-
 +
|'''Name'''||String||The name of this object. Rename an object to make it easy to identify.
 +
|-
 +
|'''Walk Or Run'''||Enum||A demon can either walk or run while moving.
 +
|-
 +
|'''Stop When Blocked'''||Boolean||Determines whether a demon will stop when blocked by obstacles, or try to move around them.
 +
|-
 +
|'''Combat Radius'''||Integer||Determines how close a demon will stay near the node when fighting.
 
|}
 
|}
  
 
{| class="wikitable" style="width: 60%;"
 
{| class="wikitable" style="width: 60%;"
!colspan="3"|'''OUTPUTS'''
+
!colspan="3"|'''AI PATH POINTPROPERTIES'''
 +
|-
 +
|'''Property'''||'''Type'''||'''Description'''
 +
|-
 +
|'''Name'''||String||The name of this object. Rename an object to make it easy to identify.
 +
|-
 +
|'''Unfollow For Combat'''||Boolean||If true, a demon will break from the path to engage in nearby combat.
 +
|-
 +
|'''Walk Or Run'''||Enum||A demon can either walk or run while moving.
 +
|-
 +
|'''Stop When Blocked'''||Boolean||Determines whether a demon will stop when blocked by obstacles, or try to move around them.
 
|-
 
|-
| ||'''None'''||There is an implied "On Reached" output.
+
|'''Radius'''||Integer||Determines how close a demon must be to consider the node reached.
 
|}
 
|}

Revision as of 2016-06-03T13:03:42

AI Combat Point

Demons following an AI Combat path will move to the last combat point and defend it. You can't stop here, this is demon country!


AI Path Point

Demons following an AI Path will move from point to point until they reach the end point or are interrupted.


Details

AIPoints.PNG

Object: AI Combat Point and AI Path Point

Category: AI

Both AI Combat Point and AI Path Point share the same inputs and outputs.

Inputs

INPUTS
64px Follow Lead a demon to the AI navigation point.


Outputs

None. When connecting two points together, the green line implies an "On Reached" output and a "Follow" input.


Properties

AI COMBAT POINT PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Walk Or Run Enum A demon can either walk or run while moving.
Stop When Blocked Boolean Determines whether a demon will stop when blocked by obstacles, or try to move around them.
Combat Radius Integer Determines how close a demon will stay near the node when fighting.
AI PATH POINTPROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Unfollow For Combat Boolean If true, a demon will break from the path to engage in nearby combat.
Walk Or Run Enum A demon can either walk or run while moving.
Stop When Blocked Boolean Determines whether a demon will stop when blocked by obstacles, or try to move around them.
Radius Integer Determines how close a demon must be to consider the node reached.