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Difference between revisions of "AI Conductors"
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== AI Conductor - Classic == | == AI Conductor - Classic == | ||
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The Classic AI Conductor will auto-populate a linear level with increasingly difficult demon encounters that do not respawn behind you. | The Classic AI Conductor will auto-populate a linear level with increasingly difficult demon encounters that do not respawn behind you. | ||
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== Details == | == Details == | ||
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!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Play.png|64px|link=Set Active]]||'''Set Active'''||Activate the object, allowing it to accept inputs and signal outputs. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Stop.png|64px|link=Set Inactive]]||'''Set Inactive'''||Deactivate the object. The object will stop accepting inputs and signaling outputs. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Pause.png|64px|link=Pause Spawning]]||'''Pause Spawning'''||Pause spawning new AI. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Play.png|64px|link=Unpause Spawning]]||'''Unpause Spawning'''||Continue spawning new AI. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Modify.png|64px|link=Change Tier]]||'''Change Tier'''||Change the types of demons that are spawned by the AI Conductor. Higher level tiers contain bigger and badder demons. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:reset.png|64px|link=Reset Tier]]||'''Reset Tier'''||Restore the default tier of demon types. The Conductor will return to spawning smaller and easier demons. |
|} | |} | ||
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== Outputs == | == Outputs == | ||
The Classic Conductor has no outputs. | The Classic Conductor has no outputs. | ||
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== Properties == | == Properties == | ||
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== AI Conductor - Survival == | == AI Conductor - Survival == | ||
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The Survival AI Conductor will spawn an increasingly difficult onslaught of demons until every player is dead. | The Survival AI Conductor will spawn an increasingly difficult onslaught of demons until every player is dead. | ||
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== Details == | == Details == | ||
{| class="wikitable" | {| class="wikitable" | ||
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!colspan="3"|'''INPUTS''' | !colspan="3"|'''INPUTS''' | ||
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Play.png|64px|link=Set Active]]||'''Set Active'''||Activate the object, allowing it to accept inputs and signal outputs. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Stop.png|64px|link=Set Inactive]]||'''Set Inactive'''||Deactivate the object. The object will stop accepting inputs and signaling outputs. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Pause.png|64px|link=Pause Spawning]]||'''Pause Spawning'''||Pause spawning new AI. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Play.png|64px|link=Unpause Spawning]]||'''Unpause Spawning'''||Continue spawning new AI. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:Modify.png|64px|link=Change Tier]]||'''Change Tier'''||Change the types of demons that are spawned by the AI Conductor. Higher level tiers contain bigger and badder demons. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:reset.png|64px|link=Reset Tier]]||'''Reset Tier'''||Restore the default tier of demon types. The Conductor will return to spawning smaller and easier demons. |
|} | |} | ||
− | |||
== Outputs == | == Outputs == | ||
Line 94: | Line 88: | ||
!colspan="3"|'''OUTPUTS''' | !colspan="3"|'''OUTPUTS''' | ||
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:WaveStart.png|64px|link=On Spawn Waves Started]]||'''On Spawn Waves Started'''||When an AI Conductor starts spawning waves, send a signal. There is no activator. |
|- | |- | ||
− | |[[File:.png|64px|link= | + | |[[File:WaveStop.png|64px|link=On Spawn Break Started]]||'''On Spawn Break Started'''||When an AI Conductor starts a break between waves, send a signal. There is no activator. |
|} | |} | ||
Latest revision as of 2016-06-30T10:23:52
Contents
AI Conductor - Classic
The Classic AI Conductor will auto-populate a linear level with increasingly difficult demon encounters that do not respawn behind you.
Details
Object: AI Conductor - Classic Category: AI |
Inputs
Outputs
The Classic Conductor has no outputs.
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Conductor Controlled AI | Integer | The maximum number of AI the Conductor is allowed control at any given time. Can be fixed or variable. |
Global Module Cooldown | Number | The number of seconds between spawns in each module. Can be fixed or variable. |
Difficulty Increase Interval | Integer | The distance traversed, based on percentage of the map length, between difficulty increases. Can be fixed or variable. |
Time Between Bosses | Number | The number of seconds between bosses. Can be fixed or variable. |
Health Modifier | Percentage | Increase or decrease the AI's health based on a percentage of their default health. |
Damage Modifier | Percentage | Increase or decrease how much damage an AI can do based on a percentage of their default damage. |
AI Conductor - Survival
The Survival AI Conductor will spawn an increasingly difficult onslaught of demons until every player is dead.
Details
Object: AI Conductor - Survival Category: AI |
Inputs
Outputs
Properties
PROPERTIES | ||
---|---|---|
Property | Type | Description |
Name | String | The name of this object. Rename an object to make it easy to identify. |
Conductor Controlled AI | Integer | The maximum number of AI the Conductor is allowed control at any given time. Can be fixed or variable. |
Wave Duration | Number | The duration of a wave in seconds. Can be fixed or variable. |
Break Duration | Number | The number of seconds between waves. Can be fixed or variable. |
Time Between Encounters | Number | The number of seconds between spawns. Can be fixed or variable. |
Health Modifier | Percentage | Increase or decrease the AI's health based on a percentage of their default health. |
Damage Modifier | Percentage | Increase or decrease how much damage an AI can do based on a percentage of their default damage. |