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AI Conductors

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AI Conductor - Classic

The Classic AI Conductor will auto-populate a linear level with increasingly difficult demon encounters that do not respawn behind you.

Details

AIConductorClassic.PNG

Object: AI Conductor - Classic

Category: AI

Inputs

INPUTS
Play.png Set Active Activate the object, allowing it to accept inputs and signal outputs.
Stop.png Set Inactive Deactivate the object. The object will stop accepting inputs and signaling outputs.
Pause.png Pause Spawning Pause spawning new AI.
Play.png Unpause Spawning Continue spawning new AI.
Modify.png Change Tier Change the types of demons that are spawned by the AI Conductor. Higher level tiers contain bigger and badder demons.
Reset.png Reset Tier Restore the default tier of demon types. The Conductor will return to spawning smaller and easier demons.

Outputs

The Classic Conductor has no outputs.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Conductor Controlled AI Integer The maximum number of AI the Conductor is allowed control at any given time. Can be fixed or variable.
Global Module Cooldown Number The number of seconds between spawns in each module. Can be fixed or variable.
Difficulty Increase Interval Integer The distance traversed, based on percentage of the map length, between difficulty increases. Can be fixed or variable.
Time Between Bosses Number The number of seconds between bosses. Can be fixed or variable.
Health Modifier Percentage Increase or decrease the AI's health based on a percentage of their default health.
Damage Modifier Percentage Increase or decrease how much damage an AI can do based on a percentage of their default damage.

AI Conductor - Survival

The Survival AI Conductor will spawn an increasingly difficult onslaught of demons until every player is dead.

Details

AIConductorSurvival.PNG

Object: AI Conductor - Survival

Category: AI

Inputs

INPUTS
Play.png Set Active Activate the object, allowing it to accept inputs and signal outputs.
Stop.png Set Inactive Deactivate the object. The object will stop accepting inputs and signaling outputs.
Pause.png Pause Spawning Pause spawning new AI.
Play.png Unpause Spawning Continue spawning new AI.
Modify.png Change Tier Change the types of demons that are spawned by the AI Conductor. Higher level tiers contain bigger and badder demons.
Reset.png Reset Tier Restore the default tier of demon types. The Conductor will return to spawning smaller and easier demons.

Outputs

OUTPUTS
WaveStart.png On Spawn Waves Started When an AI Conductor starts spawning waves, send a signal. There is no activator.
WaveStop.png On Spawn Break Started When an AI Conductor starts a break between waves, send a signal. There is no activator.

Properties

PROPERTIES
Property Type Description
Name String The name of this object. Rename an object to make it easy to identify.
Conductor Controlled AI Integer The maximum number of AI the Conductor is allowed control at any given time. Can be fixed or variable.
Wave Duration Number The duration of a wave in seconds. Can be fixed or variable.
Break Duration Number The number of seconds between waves. Can be fixed or variable.
Time Between Encounters Number The number of seconds between spawns. Can be fixed or variable.
Health Modifier Percentage Increase or decrease the AI's health based on a percentage of their default health.
Damage Modifier Percentage Increase or decrease how much damage an AI can do based on a percentage of their default damage.